Last updated on: 16/03/2020

The 'portfolio value change' represents the variation (positive or negative) that your investment in player portfolio has suffered if the current market price [FAQ 4.12] of the shares you own is considered (instead of their purchasing cost).

The current market value of your portfolio (i.e. the expected gross income if you'd sell all shares at the Market) can be calculated by summing up the 'investment in player portfolio' indicator [FAQ 2.9] and the 'portfolio value change'.

The sections in the Portfolio enable you to analyse your past and current investments in different perspectives:

  • My Players: displays all players for which you currently own shares;
  • Market Info: displays the 'market' data for the players on your portfolio, similar to the Market views [FAQ 4.1];
  • Transfer History: displays the log of shares bought and, when applicable, sold (including the respective profit or loss);
  • Balance: displays your transaction statement with all movements to your available coins.

Yes. Any player's individual value can be checked on the 'Value' column of the ' My Players' section. This amount is calculated based on the latest market price for that player's shares [FAQ 4.12], multiplied by the number of that player's shares you hold on your portfolio.

To check the current value of the shares you hold you may use the small dashboard on the navbar, in particular the amount close to the icon. For a more detailed analysis, you may also consider the values presented on the Dashboard, namely under the ' Financial Data' section [FAQ 2.11].

The Market is the focal point for buying and selling player shares in the platform. All players available in FOOTBID are listed within this module, namely the ' All Players' section, and you may either quickly buy or sell one of their shares at best price or place a custom order that will be executed when and if there is a match between yours and other users' intentions [FAQ 4.6 / 4.7].

New players are phased into the platform once they are eligible under the competitions supported by FOOTBID [FAQ 8.3] and only when FOOTBID considers it is time to launch their initial offering.

These offerings are published in advance on the FOOTBID social network pages [FAQ 1.6].

The first release pricing, as well as the pricing for subsequent releases from FOOTBID in the primary market area defined by the FOOTBID team considering several factors [FAQ 4.15].

Existing players are removed from the platform if they are no longer eligible under the competitions supported by FOOTBID [FAQ 8.3]. This may happen in case of a transfer, release as a free agent, end of career or any other situation which inhibits the player or ex-player from competing.

In case of transfer, the players will be removed in a timespan of up to 2 weeks after the closing of a given transfer window (i.e. 31/09 and 31/01). In case of other triggers, the players will be removed in a timespan of up to 2 weeks after the given event is known by FOOTBID.

As part of the removal process, the actual shareholders for whom the player shares will be captures will be duly rewarded. As such, a corresponding deposit based on the latest market prices will be placed on the user's coin balance, corresponding to the maximum between: i) the average transaction price during the month before removal; ii) the latest market price; iii) the current best sell price [FAQ 4.14].

The FOOTBID Marketplace composed by two distinct subMarkets built upon proprietary copyrighted algorithms: primary market: issuing and repurchasing of player shares by the platform itself; secondary market: trading of player shares between the platform's users.

When a player is added to the platform, the FOOTBID team will setup a first issue price linked to his real market value according to external sources which will be used for the first share issued only [FAQ 4.1].

Over time, on the '(1) primary market', and up to the communicated maximum number of shares per player, the FOOTBID platform will be willing to issue an additional share at a price premium. On the other hand, it will also repurchase your shares at a price discount if you cannot sell them in the secondary market [FAQ 4.11].

Complementarily, once a user owns a specific share of a player, he will be able to sell it on the '(2) secondary market' to other users who have placed corresponding buy orders. For instance, if the best buy or sell prices do not suit you, there is the option of placing custom orders [FAQ 4.6 / 4.7] which will be matched against those from the other users [FAQ 4.8].

To guarantee a smooth and linear user experience, these two submarkets are not differentiated in terms of navigation and you will always be served with the principle of best price [FAQ 4.13 / 4.14] - this means that the price presented to you on best buy or sell buttons will always be the best, regardless of the submarket considered.

Player shares may be bought in FOOTBID using two distinct approaches:

(1) Best buy button: by clicking a green button with the legend "Buy @ (best price)", resulting in the immediate purchase of 1 share of the player at the best price displayed [FAQ 4.13].

In some cases, the best buy button may be disabled [FAQ 4.16] or the order may be refused as the best buy price has changed meanwhile (e.g. another transaction of that player's shares occurred between the moment you have loaded the page and pushed the button).

(2) Custom buy order: by pressing the icon, selecting the "BUY" tab and submitting the custom order form after properly filling in the number of shares to buy, at which price and until what deadline (i.e. the order will expire if not completed until that date, at midnight).

Once placed, the FOOTBID matching algorithm [FAQ 4.8] will continuously run and try to find corresponding sell orders from other users. Every time there is a match, and as long as your buy order is still open [FAQ 5.3] and you still have enough funds, a transaction will be automatically executed.

Player shares may be sold in FOOTBID using two distinct approaches:

(1) Best sell button: by clicking a red button with the legend "Sell @ (best price)", resulting in the immediate sale of 1 share of the player at the best price displayed [FAQ 4.14].

In some cases, the best sell button may be disabled [FAQ 4.17] or the order may be refused as the best sell price has changed meanwhile (e.g. another transaction of that player's shares occurred between the moment you have loaded the page and pushed the button).

(2) Custom sell order: by pressing the icon, selecting the "SELL" tab and submitting the custom order form after properly filling in the number of shares to sell (which is limited to the number of shares you own), at which price and until what deadline (i.e. the order will expire if not completed until that date, at midnight).

Once placed, the FOOTBID matching algorithm [FAQ 4.8] will continuously run and try to find corresponding buy orders from other users. Every time there is a match, and as long as your sell order is still open [FAQ 5.3], a transaction will be automatically executed.

You will be able to buy or sell player shares anywhere in the platform where the best price buttons or custom order button [FAQ 4.6 / 4.7] are displayed and clickable.

For instance, you may place your orders through all sections of the Market module, on the ' Market Info' section of your Portfolio and on the individual 'Player Page', where you may analyse additional data about the player sports and market performance.

That will not occur as FOOTBID will always be available to repurchase player shares, even if at a discounted price, if there is no demand from other users in the platform.

This means that you will always be able to sell your shares, even if not making a profit, and generate extra liquidity in FOOTBID coins so that you may adjust your strategy, take advantage of unexpected market opportunities or participate in new fantasy leagues.

The current market price is simply the value at which the latest transaction of a player's share has occurred.

This straight-forward approach to pricing intends to bring transparency to the Market, mostly in an initial stage where material trading volume is not expected. Nonetheless, the calculation of market price may be revised for incremented accuracy and reduced volatility once trading volumes rise significantly.

The best buy price is the lowest price of all selling orders currently open for that player's shares, considering both FOOTBID submarkets [FAQ 4.5] (i.e. the price at which the platform would be willing to issue a new share and the prices of all open sell orders placed by other users [FAQ 4.15]).

The best sell price is the highest price of all buying orders currently open for that player's shares, considering both FOOTBID submarkets [FAQ 4.5] (i.e. the price at which the platform would be willing to repurchase a share and the prices of all open buy orders placed by other users).

The initial release of shares is subject to an 'IPO period' of 1 week (after the first day a athlete is available on the FOOTBID marketplace) being the respective player signalled with a next to his photo. During this period, the base price of the player will be fixed, not subject to changes, and a limit of 100 shares will be made available.

After the 'IPO period', additional releases are still available on the primary market until the maximum of 100 shares for the player is reached. These are priced in blocks of 20, with each additional block having a price premium of 20% over the previous.

The base prices are defined by the FOOTBID team considering the real-life market value of the player (e.g. provided by external experts such as Transfermarkt), the market value within the platform of players with similar value and performance and the personal specificities of the player (e.g. age, potential, etc.).

Nonetheless, please note that the rules for new share releasing and pricing may change at FOOTBID's discretion and may differ significantly in the future (e.g. share splits may be necessary to accommodate new users in the future).

The best buy button may often be disabled for several reasons. For instance, if you do not have enough funds to buy a share of a given player, you will be inhibited from doing so.

Another case where the best buy button may be disabled is if there is no supply in FOOTBID marketplace [FAQ 4.5]. This means that no one is currently interested on selling a share of that player, hence no best buy price can be calculated. In these cases, you may place a custom buy order and wait for a matching sell order.

You may check the reason for the inability to use the buy button by reading its tooltip.

The best sell button may often be disabled for several reasons. For instance, if you do not own a share of a specific player, you will naturally be blocked to sell it.

Another cases where the best sell button may be disabled is if you do own shares of that player but they are all already consumed by custom sell orders or selected for leagues.

In the first case, you may go to the Orders module, ' Open' or ' Selling' section, and cancel your order [FAQ 5.5].

In the later case, you may go to the Leagues module, click on the league where your player's shares are being used and remove them through the league ' Team Selection' section, as long as they are not yet blocked for the current gameday [FAQ 6.17].

You may analyse the distribution of your shares through the tooltip on the green counter next to your player's photo and/or by checking the 'Share Distribution' chart on the respective 'Player Page', using the ' Investment Data' tab.

You may check the reason for the inability to use the buy button by reading its tooltip.

If you are using the best buy or sell buttons, you may check the tooltip and know if the best price execution is being supplied by other users or the FOOTBID platform. This information will only be displayed when these buttons are not disable and you may buy [FAQ 4.16] or sell [FAQ 4.17] a share using this option.

The custom orders are, by nature, only matched on the secondary market [FAQ 4.19]. Therefore, by default, you may assume that is the case. Nonetheless, if no supply or demand is provided by other users, FOOTBID may suggest purchasing or selling shares on the secondary market with explicit buttons for it within the custom orders form.

No. Once executed a transactions can never be reversed as the ownership of shares has permanently switched from seller to buyer and the respective funds have already been debited to the buyer and credited to the seller.

Despite the extensive testing to the platform operational issues may occur punctually. As such, if there has been an error that led to an unintended processing of your order please send a detailed report to [email protected].

Yes. For cancelling a specific order just click the icon on its row or card and confirm your intention to delete that specific order after carefully reading the respective alert message.

If the order has already been partially fulfilled, cancelling it only means that the portion still pending will no longer be executed. All transactions already registered and their consequences will not be reversed [FAQ 4.19].

There may be many reasons why you cannot add a player, being the most common one the fact that his team is already playing or has already played for the applicable matchday [FAQ 8.16].

Another common scenario is that, considering the league positional constraints, you do not have free spots left to add a player with the target player's position [FAQ 6.11]. In this case, depending on the league setup and timing, you may try to remove a player from the same position first and, then, add the target player to your selection.

It can also be the case that the player is eligible for selection but all of his shares you own are already subject to another use (e.g. used in other league or listed for sale [FAQ 4.17]).

To support you in understanding these limitations, you may refer to the icon/data that is displayed in the right end of the row (i.e. in the location of the green add button), as well as to its tooltip which details the constraint you are facing.

In the team selection, for each player, you will be able to find basic information about him, his match and date for the selected gameday, the shares used and captaincy and, if he has already played and been rated, both his rating and the points considering the applicable multipliers [FAQ 4.18].

You are also able to check if you are meeting the squad size and position requirements and navigate to the team selection of other users in your league or to other matchdays, using the dropdown boxes available. Next to the user avatar, you can always see the league points accumulated for the given matchday.

Once you have selected a player, and as long as the player is not yet blocked [FAQ 6.17], and other conditions are met [FAQ 6.18], you may do the following actions on a specific player:

  • Add a share: as long as you have enough shares available, you may increment the number of shares of a player thus making is rating weight more than the others [FAQ 6.19];
  • Select as captain: you may select a specific player as your captain for the round [FAQ 6.21];
  • Remove a share: you may remove a player's share and reduce the player's rating weight in comparison with others, whilst making the removed share available for other leagues or sale [FAQ 4.17];
  • Remove a player: if the player only has one share left and you remove it, the player will be automatically removed from your team selection for the upcoming or ongoing matchday.

There may be many reasons why you cannot add a player, being the most common one the fact that his team is already playing or has already played for the applicable matchday [FAQ 8.16].

Another common scenario is that you will not be able to 'Add a share' to a player in your team selection as you do not own them or because all other shares are already subject to another use (e.g. used in other league or listed for sale [FAQ 4.17]). In any case, you can always go to the Market!

The 'points' a attributed to a selected player [FAQ 4.13] on a given matchday will be based on his real-life rating, multiplied by the number of shares used and doubled if the player was selected as the team captain [FAQ 4.20].

For instance, a player who was selected with 3 shares for the applicable matchday, has a rating of 7.1 on his game and has been nominated team captain will represent 42.6 'points' for your team (7.1 x 3 x 2). On the other hand, a player who was selected with 2 shares, has a rating of 5.6 and is not your captain will score 11.2 'points' for your team (5.6 x 2). Note that a selected player who does not play on the matchday will have a rating of 0.0, thus receiving 0 'points', regardless of the number shares used.

In order to compute your 'matchday points', all 'points' from your players are summed up and divided by the number of 'shares used' (representing the average of points you were able to win per share used). A very important factor for your this calculation is that a share for each 'player missing' (i.e. if you selected less players than the league's squad size) will be added to the number of 'shares used' [FAQ 6.22].

Your 'total points' displayed on ' Standings' [FAQ 6.12], will simply be the sum of your 'matchday points' since the beginning of the league!

For instance, consider the following scenario:

  • The league demands a squad size of 5 players;
  • You have selected 3 players (thus 2 'players missing'), who performed as follows;
  • Player 1: 2 shares, 7.3 rating, captain - 29.2 'points';
  • Player 2: 1 share, 8.1 rating - 8.1 'points';
  • Player 3: 4 shares, did not play - 0.0 'points';
  • You have a total of 9 'shares used' (7 'shares rated', 2 from 'players missing');
  • You score a total of 38.3 'gross points';
  • You score 4.14 'matchday points' (which are added to your 'total points').

You may check this information on any ' Team Selection', simply considering the 'points' calculated for each player in the rating column and by using the tooltip on the 'matchday score' tag, displayed in the bottom of the user's avatar, both in that screen and on ' Standings'.

The number on the right hand side of your name is your 'total value of your assets' [FAQ 2.11], which is composed by (i) 'coins available for investment' and (ii) 'portfolio value'.

The 'coins available for investment' represents your currently available cash balance, including any dividends or paybacks you have already received from your investments [FAQ 2.8].

The 'portfolio value' represents the current value of your investments in players. Please note that the current value of each player is calculated through their latest price on the Market [FAQ 4.12] and considers both the initial 'investment in player portfolio' [FAQ 2.9] and the 'portfolio value change' [FAQ 2.10].

The and icons represent any positive or negative changes on the value of your portfolio considering all of your ongoing investments.

The notification alert next to your avatar in the navbar appears whenever you still have unread notifications on your ' Hub'. The number displayed represents the number of unread notifications, considering only those which do not emerge from your actions [FAQ 2.5]. To quickly navigate to them, just click this notification alert!